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FlyingColours

24 Game Reviews

11 w/ Responses

Nice little gadget! My only complaint is that when I click several (or the same) hearts in rapid succession, I will only hear one SFX. Perhaps you could tuck the sounds in different layers. It would also be awesome to see different arrangements of hearts. Anyway, nice work!

Cyberdevil responds:

Thanks. I actually thought I had removed the sound effects in the final version, will get rid of those now, good to know. They don't work properly because the hearts are all the same button, and it seems only one sound plays at a time even if you click many. I suppose it could be solved with actionscript or by making all the hearts different objects though, maybe, Didn't have enough time for more features, but that would be good, maybe next year! :)

Oh btw, figured out that event instead of start for the sound fixes the issue, haha, so simple! And I've been looking around for ways to use the same instance names on multiple MCs, arrays, button layers, etcetc. The problem should be fixed now :)

It was an excellent game for Ludum Dare! I can't believe it turns out the compass was just Safari though. I was expecting it to be a bit more. :P

I agree that the bosses were great. I especially liked Safari - if I were you, I would have spent 72 hours just to get those arctangents right. :) However, I do think that Chrome was too similar to Opera (which is why I didn't give 5). I understand that you only had 72 hours, though.

As for the graphics, they were very MS Paint-ish. My only complaint about them is that the brick wall didn't look MS Paint-ish at all. By the way, did you really draw the pictures in MS Paint and import them into Flash? (I'm guessing you didn't or you wouldn't have HD graphics - MS Paint draws BMPs.)

Overall, it was a great game with great bosses. I hope to see more jam entries from you. :)

It's very simple, but this is Clock Day! The platformer isn't anything new, but to have banana platforms adds a bit of creativity to it. My only complaint is that StrawberryClocks appears to be walking in space. Some acceleration would be nice. :)

Wow, that was difficult! I like the concept a lot - that's very important for a jam where the theme is 'core mechanic'. I like the puzzles, even though they aren't very difficult. However, I think the action parts are too difficult at times. I suggest saving the scenes that the player has completed and allowing the players to skip those scenes afterwards. You can introduce a medal for playing the game from beginning to end without dying instead. :)

I think the graphics are good - both the sprites and the background are well drawn. However, they don't seem to mix very well. It seems that the sprites are separate from the background.

The Game Jam button doesn't seem to work, so I can't see your core mechanics diagram (even though I know your core mechanic is 'calibrate'). Please fix that soon as it's rather important for the Game Jam.

PS I think I'll put the mute button in every frame like you next time I make a game. :P

egg82 responds:

Whoops! How did I manage to screw up a link button? I'll fix it as soon as I get back home (will be the only update until the final judging :P - after that, i'll go back and re-write the engine)

I like that "scene save" idea. Why didn't I think of that? O.o

We had two different artists - one for backgrounds and one for animations.

And thanks, I try to program for every play style out there :P

Excellent game

Although this game is made with simple AS it is a lot of fun! There is a trivial problem in this game: I think everything action should be triggered with hitTests. This makes the game easier to play.

Good

It's rather disappointing that one can only use strings. Please allow Numbers, Booleans, MovieClips, TextFields, and other Arrays too! I agree that it doesn't save a lot of time with strings, but if if includes Arrays, that would save a little time. Furthermore, you could make for loops if 'vertical' is selected and the items are numbers. However, you put a lot of work into this, so it deserves a high score!

SethFx23 responds:

Thank you:) Yeah I didn't expect this to become the "new" way to make arrays but it is pretty cool. I may expand on this in the future :)

I can't believe it!

I expected this to be good, as promised. Yet you have exceeded your promise; this is much better than the tomato platformer. There are some issues with the hitTests, but they don't affect the overall enjoyment. You're a great artist and animator. Maybe you could try movies too!

oObangzOo responds:

I actually remember you... man that's great. Yeah, the hitTests are better but still not ideal, I honestly don't know how to make it so you cannot go through the block from underneath, If I knew that I would be a happy man.
I appreciate you playing my games and rating them as you are, it makes this worth while.

Perfect!

This game is great! It is a little challenging, but not irritating at all. I think the key to the game's success is the green arrows. They add a special flavour to the game since you have control when the thing is moving. This makes the player more confused although they have more control. There is a trivial problem though: sometimes I wish I could pause the movement of the thing so that I can change the direction of the green arrows. I hope you make more of these exciting and innovative puzzles!

Excellent and challenging game!

I like history, and this game combines fun with history, which is a really interesting mix. The silhouettes meant Googling was impossible if you don't know the person in the first place. I find this really clever!

I think this game should be less focused on the history of the last two centuries. Most of the people in the game are from the 19th and 20th centuries. Also, Mao is the last name while Zedong is the first. In many cultures the last name comes before the first name.

Kenney responds:

Oh fudge, sorry about the Mao Zedong mix-up then. I'm actually thinking of doing themed versions of this game. Like a music version, movie, writers. That leaves room for a larger stretch of time.

A perfect game!

This game is really creative. It combines great artwork, a breathtaking story, puzzles not too easy and not too difficult, as well as a test of one's reflexes (in the river and when fighting the evil rabbit. The animation is great although a little slow at times.

My only suggestion is that maybe the shields could be dynamically created every time with attachMovie or createEmptyMovieClip, so the cursor will not turn into a hand when it is pointing at nothingness. Alternatively, you could simply set the hand cursor boolean property to false (I recall there being one, although I forgot its name).

By the way, thanks for making such a great game!

Zonferno responds:

Thanks man, I really appreciate your review!

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