Thats what's tough about game jams, the fact that such a good chunk of time has to be left at the end to beta test and have it FEEL good. Theres so many intangibles like pacing and repeat plays that come into play that you cant anticipate. You just have to be that damn good to finish with enough time to fit and finish.
Thanks for reading Luis! :P Yes, I do think that's what hardest about those jams. The first time I was in a jam (GJ7) I was a complete noob and made a really simply Flash IDE game, so there wasn't much testing needed - everything just worked. This time, though, it was a completely different story...
Luis
Thats what's tough about game jams, the fact that such a good chunk of time has to be left at the end to beta test and have it FEEL good. Theres so many intangibles like pacing and repeat plays that come into play that you cant anticipate. You just have to be that damn good to finish with enough time to fit and finish.
I read your rant ;)
FlyingColours
Thanks for reading Luis! :P Yes, I do think that's what hardest about those jams. The first time I was in a jam (GJ7) I was a complete noob and made a really simply Flash IDE game, so there wasn't much testing needed - everything just worked. This time, though, it was a completely different story...